// DSP Effects

// 0 : "Normal (off)"

// 1 : "Generic"

// 2 : "Metal Small"

// 3 : "Metal Medium"

// 4 : "Metal Large"

// 5 : "Tunnel Small"

// 6 : "Tunnel Medium"

// 7 : "Tunnel Large"

// 8 : "Chamber Small"

// 9 : "Chamber Medium"

// 10: "Chamber Large"

// 11: "Bright Small"

// 12: "Bright Medium"

// 13: "Bright Large"

// 14: "Water 1"

// 15: "Water 2"

// 16: "Water 3"

// 17: "Concrete Small"

// 18: "Concrete Medium"

// 19: "Concrete Large"

// 20: "Big 1"

// 21: "Big 2"

// 22: "Big 3"

// 23: "Cavern Small"

// 24: "Cavern Medium"

// 25: "Cavern Large"

// 26: "Weirdo 1"

// 27: "Weirdo 2"

// 28: "Weirdo 3"



//	ATTN_NONE		0.0f	

//	ATTN_NORM		0.8f	75dB

//	ATTN_IDLE		2.0f	60dB

//	ATTN_STATIC		1.25f	66dB

//	ATTN_RICOCHET	1.5f	65dB

//	ATTN_GUNFIRE	0.27f	140dB



//	SNDLVL_50dB		= 50,	// 3.9

//	SNDLVL_55dB		= 55,	// 3.0

//	SNDLVL_IDLE		= 60,	// 2.0

//	SNDLVL_TALKING	= 60,	// 2.0

//	SNDLVL_60dB		= 60,	// 2.0

//	SNDLVL_65dB		= 65,	// 1.5

//	SNDLVL_STATIC	= 66,	// 1.25

//	SNDLVL_70dB		= 70,	// 1.0

//	SNDLVL_NORM		= 75,

//	SNDLVL_75dB		= 75,	// 0.8

//	SNDLVL_80dB		= 80,	// 0.7

//	SNDLVL_85dB		= 85,	// 0.6

//	SNDLVL_90dB		= 90,	// 0.5

//	SNDLVL_95dB		= 95,

//	SNDLVL_100dB	= 100,	// 0.4

//	SNDLVL_105dB	= 105,

//	SNDLVL_120dB	= 120,

//	SNDLVL_130dB	= 130,

//	SNDLVL_GUNFIRE	= 140,	// 0.27

//	SNDLVL_140dB	= 140,	// 0.2

//	SNDLVL_150dB	= 150,	// 0.2





"Salerno.Town"

{

	"dsp"	"1"



	"playlooping"

	{

		"volume"		".3"

		"pitch"		"100"

		"wave"		"ambient/lightwind.wav"

	}

	"playrandom"

	{

		"time"		"20, 35"

		"volume"		".4"

		"pitch"		"100"



		"rndwave"

		{

			"wave"		"ambient/shutter4.wav"

			"wave"		"ambient/shutter5.wav"

			"wave"		"ambient/shutter6.wav"

			"wave"		"ambient/tankmovement.wav"

			"wave"		"ambient/tankmovement3.wav"	

		}

	}



	"playlooping"

	{

		"volume"		".3"

		"pitch"		"100"

		"wave"		"ambient/distantbattle.wav"

	}

}

"Salerno.Beach"

{

	"dsp"	"1"



	"playlooping"

	{

		"volume"		".3"

		"pitch"		"100"

		"wave"		"ambient/lightwaves.wav"

	}

	"playlooping"

	{

		"volume"		".2"

		"pitch"		"100"

		"wave"		"ambient/lightwind.wav"

	}

	"playlooping"

	{

		"volume"		".2"

		"pitch"		"100"

		"wave"		"ambient/distantbattle.wav"

	}

	"playrandom"

	{

		"time"		"25, 30"

		"volume"	".3"

		"pitch"		"100"

		"rndwave"

		{

			"wave"		"ambient/water/wave1.wav"

			"wave"		"ambient/water/wave2.wav"

			"wave"		"ambient/water/wave3.wav"

			"wave"		"ambient/water/wave4.wav"

			"wave"		"ambient/water/wave5.wav"

			"wave"		"ambient/water/wave6.wav"

		}		

	}

	"playrandom"

	{

		"time"		"30, 40"

		"volume"	".3"

		"pitch"		"100"



		"rndwave"

		{

			"wave"		"ambient/shutter4.wav"

			"wave"		"ambient/shutter5.wav"

			"wave"		"ambient/shutter6.wav"

		}

	}

}

"Salerno.Inside"

{

	"dsp"	"9"



	"playlooping"

	{

		"volume"		".1"

		"pitch"		"100"

		"wave"		"ambient/distantbattle.wav"

	}

	"playrandom"

	{

		"time"		"25, 30"

		"volume"	".3"

		"pitch"		"100"

		"rndwave"

		{

			"wave"		"ambient/materials/wood_creak1.wav"

			"wave"		"ambient/materials/wood_creak6.wav"

		}

	}

}

"Salerno.Boathouse"

{

	"dsp"	"9"

	

	"playlooping"

	{

		"volume"		".3"

		"pitch"		"100"

		"wave"		"ambient/pondwater.wav"

	}

	"playlooping"

	{

		"volume"		".2"

		"pitch"		"100"

		"wave"		"ambient/distantbattle.wav"

	}

	"playrandom"

	{

		"time"		"30, 40"

		"volume"	".2"

		"pitch"		"100"

		"rndwave"

		{

			"wave"		"ambient/creatures/flies2.wav"

			"wave"		"ambient/creatures/flies5.wav"

			"wave"		"ambient/creatures/rats1.wav"

			"wave"		"ambient/materials/wood_creak1.wav"

			"wave"		"ambient/materials/wood_creak3.wav"

			"wave"		"ambient/materials/wood_creak6.wav"

		}

	}

}