// DSP Effects

// 0 : "Normal (off)"

// 1 : "Generic"

// 2 : "Metal Small"

// 3 : "Metal Medium"

// 4 : "Metal Large"

// 5 : "Tunnel Small"

// 6 : "Tunnel Medium"

// 7 : "Tunnel Large"

// 8 : "Chamber Small"

// 9 : "Chamber Medium"

// 10: "Chamber Large"

// 11: "Bright Small"

// 12: "Bright Medium"

// 13: "Bright Large"

// 14: "Water 1"

// 15: "Water 2"

// 16: "Water 3"

// 17: "Concrete Small"

// 18: "Concrete Medium"

// 19: "Concrete Large"

// 20: "Big 1"

// 21: "Big 2"

// 22: "Big 3"

// 23: "Cavern Small"

// 24: "Cavern Medium"

// 25: "Cavern Large"

// 26: "Weirdo 1"

// 27: "Weirdo 2"

// 28: "Weirdo 3"



//	ATTN_NONE		0.0f	

//	ATTN_NORM		0.8f	75dB

//	ATTN_IDLE		2.0f	60dB

//	ATTN_STATIC		1.25f	66dB

//	ATTN_RICOCHET	1.5f	65dB

//	ATTN_GUNFIRE	0.27f	140dB



//	SNDLVL_50dB		= 50,	// 3.9

//	SNDLVL_55dB		= 55,	// 3.0

//	SNDLVL_IDLE		= 60,	// 2.0

//	SNDLVL_TALKING	= 60,	// 2.0

//	SNDLVL_60dB		= 60,	// 2.0

//	SNDLVL_65dB		= 65,	// 1.5

//	SNDLVL_STATIC	= 66,	// 1.25

//	SNDLVL_70dB		= 70,	// 1.0

//	SNDLVL_NORM		= 75,

//	SNDLVL_75dB		= 75,	// 0.8

//	SNDLVL_80dB		= 80,	// 0.7

//	SNDLVL_85dB		= 85,	// 0.6

//	SNDLVL_90dB		= 90,	// 0.5

//	SNDLVL_95dB		= 95,

//	SNDLVL_100dB	= 100,	// 0.4

//	SNDLVL_105dB	= 105,

//	SNDLVL_120dB	= 120,

//	SNDLVL_130dB	= 130,

//	SNDLVL_GUNFIRE	= 140,	// 0.27

//	SNDLVL_140dB	= 140,	// 0.2

//	SNDLVL_150dB	= 150,	// 0.2





"Anvil.Hotel"

{

	"dsp"	"18"



	"playlooping"

	{

		"volume"		".1"

		"pitch"		"100"

		"wave"		"ambient/lightwind.wav"

	}

	"playrandom"

	{

		"time"		"15, 27"

		"volume"		".3"

		"pitch"		"100"



		"rndwave"

		{

			"wave"		"ambient/materials/rustypipes2.wav"

			"wave"		"ambient/materials/rustypipes3.wav"

			"wave"		"ambient/materials/rustypipes1.wav"

		}

	}



	"playlooping"

	{

		"volume"		".1"

		"pitch"		"100"

		"wave"		"ambient/distantbattle.wav"

	}

}

"Anvil.Normal"

{

	"dsp"	"1"



	"playlooping"

	{

		"volume"		".5"

		"pitch"		"100"

		"wave"		"ambient/lightwind.wav"

	}

	"playrandom"

	{

		"time"		"20, 50"

		"volume"		".2"

		"pitch"		"100"



		"rndwave"

		{

			"wave"		"ambient/bird1.wav"

			"wave"		"ambient/tankmovement.wav"

			"wave"		"ambient/bird2.wav"

			"wave"		"ambient/bird3.wav"





		}

	}



	"playlooping"

	{

		"volume"		".1"

		"pitch"		"100"

		"wave"		"ambient/distantbattle.wav"

	}

}

"Anvil.Grave"

{

	"dsp"	"1"



	"playlooping"

	{

		"volume"		".15"

		"pitch"		"100"

		"wave"		"ambient/lightwind.wav"

	}



	"playrandom"

	{

		"time"		"20, 50"

		"volume"		".1"

		"pitch"		"100"



		"rndwave"

		{

			"wave"		"ambient/wind/wind_med2.wav"

		}

	}



	"playlooping"

	{

		"volume"		".1"

		"pitch"		"100"

		"wave"		"ambient/distantbattle.wav"

	}

}