"lang" 
{ 
"Language" "English" 
"Tokens" 
{ 
"Cstrike_Reset_View"			"Reset view"
"Cstrike_Mouse_Look"			"Mouse look"
"DoD_Communication_Title"	"COMMUNICATION COMMANDS"
"DoD_Menu_Title"		"DAY OF DEFEAT COMMANDS"
"DoD_Voice_Menu_1"		"Voice menu 1"
"DoD_Voice_Menu_2"		"Voice menu 2"
"DoD_Voice_Menu_3"		"Voice menu 3"
"DoD_Drop_Weapon"		"Drop Primary Weapon"
"DoD_Drop_Ammo"			"Drop Extra Ammo"
"DoD_Use_Pick_Up_Grenades"	"Use item / Pick up Grenades"
"DoD_Open_Map"			"Open Map"
"DoD_Map_Zoom"			"Minimap Zoom"
"DoD_Toggle_Large_Map"	"Toggle Full Screen Map"
"DoD_Movement_Title"		"MOVEMENT COMMANDS"
"DoD_Prone"			"Prone"
"DoD_Sprint"			"Sprint"
"DoD_Combat_Title"		"COMBAT COMMANDS"
"DoD_AutoHelp"			"Auto-help"
"DoD_Dynamic_Xhair"		"Use Dynamic Crosshair"
"DoD_Easymode"			"Teammates Identified with Overhead Icons"
"DoD_ParticleFX"		"Quality of Special Effects"
"DoD_Particles_Low"		"Low"
"DoD_Particles_Medium"		"Medium"
"DoD_Particles_High"		"High"
"DoD_Fog"			"Show Fog"
"DoD_TK_Penalty"		"Teamkill Limit"
"Dod_IdentIconMode"		"Teammate icon style"
"Dod_identicon_none"		"no icons"
"Dod_identicon_target"		"icons over target's head"
"Dod_identicon_everyone"	"icons over all teammates"
"DoD_Fire_Marker"		"Place a map marker under cursor"
"DoD_Next_Marker"		"Select next map marker"
"DoD_Prev_Marker"		"Select previous map marker"
"DoD_classautokill"		"Suicide after choosing a player class"
"Dod_enabledeatheffects"	"Show Film Grain Effect when dead"
"Dod_enablespectatoreffects"	"Show Film Grain Effect when in spectator"


//SCOREBOARD
"PlayerStatus"			"Status"
"PlayerClass"			"Class"
"DODPlayerScore"		"Objectives"
"PlayerFrags"			"Kills"
"PlayerDeath"			"Deaths"
"PlayerPing"			"Ping"
"PlayerVoice"			"Voice"

"class_allied_garand_n"		"1  RIFLEMAN"		// don't put & in front of these, it messes up the buttons
"class_allied_thompson_n"	"2  ASSAULT"
"class_allied_heavy_n"		"3  SUPPORT"
"class_allied_sniper_n"		"4  SNIPER"
"class_allied_mg_n"			"5  MACHINE GUNNER"
"class_allied_bazooka_n"	"6  ROCKET"
"class_allied_random_n"		"&9  RANDOM"		// except for this one, we use this on a button

"class_axis_kar98_n"		"1  RIFLEMAN"
"class_axis_mp40_n"			"2  ASSAULT"
"class_axis_mp44_n"			"3  SUPPORT"
"class_axis_sniper_n"		"4  SNIPER"
"class_axis_mg42_n"			"5  MACHINE GUNNER"
"class_axis_pschreck_n"		"6  ROCKET"
"class_axis_random_n"		"&9  RANDOM"

"class_allied_garand"		"Rifleman"
"class_allied_thompson"		"Assault"
"class_allied_sniper"		"Sniper"
"class_allied_heavy"		"Support"
"class_allied_mg"			"Machine Gunner"
"class_allied_bazooka"		"Rocket"

"class_axis_kar98"			"Rifleman"
"class_axis_mp40"			"Assault"
"class_axis_mp44"			"Support"
"class_axis_sniper"			"Sniper"
"class_axis_mg42"			"Machine Gunner"
"class_axis_pschreck"		"Rocket"

"class_random"				"Random"
"class_random_para"			"Random"

"scoreboard_Player"		"%s1   -   %s2 player"
"scoreboard_Players"		"%s1   -   %s2 players"
"scoreboard_status_dead"	"DEAD"
"scoreboard_teamscore"		"Rounds Won: %s1 ( +%s2 )"

"Dod_Capture_Blocked"		"Blocked by Enemy"
"Dod_Blocking_Capture"		"Blocking Enemy Capture"
"Dod_Waiting_for_teammate"	"Waiting for Teammate"

"Dod_reinforcements_in_mins"	"You will respawn in %s1 minutes %s2 seconds"
"Dod_reinforcements_in_min"		"You will respawn in 1 minute %s2 seconds"
"Dod_reinforcements_in_secs"	"You will respawn in %s1 seconds"
"Dod_reinforcements_in_sec"		"You will respawn in %s1 second"
"Dod_reinforcements_prepare_to_respawn"		"Prepare to respawn!"

"Dod_Team_Allies"		"&1 U.S. Army"
"Dod_Team_Axis"			"&2 Wehrmacht"

"Cstrike_Cancel"		"&0 Cancel"
"Cstrike_Team_AutoAssign"	"&4 Auto-Assign"
"Cstrike_Menu_Spectate"		"&3 Spectate"
"Cstrike_OK"			"Ok"

"Dod_Currently_on_your_team"	 "There are currently %s1 players of this class on your team"
"Dod_Currently_on_your_team_one" "There is currently 1 player of this class on your team"
"Dod_class_full"		 "Server has reached the maximum number of this class ( Limit %s1 )"


"Dod_Join_Team"			"SELECT A TEAM"
"Dod_Map_Label"			"SCENARIO:"
"Dod_Select_weapons"		"SELECT YOUR WEAPONS"
"Dod_Primary_wpn"		"PRIMARY WEAPON:"
"Dod_other_wpns"		"OTHER WEAPONS:"

"Dod_Spec_Allies_Score"		"U.S. Army:"
"Dod_Spec_Axis_Score"		"Wehrmacht:"

"wpn_stat_dmg"			"DAMAGE"
"wpn_stat_accuracy"		"ACCURACY"
"wpn_stat_control"		"CONTROL"
"wpn_stat_rof"			"RATE OF FIRE"

"Teamname_Allies"		"U.S. Army"
"Teamname_Axis"			"Wehrmacht"
"Teamname_Spectators"	"Spectators"

"cls_garand"		"Rifleman" 
"cls_tommy"		"Assault" //"Assault"
"cls_spring"		"Sniper"
"cls_bar"		"Support"
"cls_30cal"		"Machine Gunner"
"cls_bazooka"		"Rocket"
"cls_k98"			"Rifleman"
"cls_mp40"			"Assault"
"cls_mp44"			"Support"
"cls_k98s"			"Sniper"
"cls_mg42"			"Machine Gunner"
"cls_pschreck"			"Rocket"

"wpn_garand"		"M1 Garand"
"wpn_carbine"		"M1 Carbine"
"wpn_tommy"			"Thompson"
"wpn_spring"		"Springfield"
"wpn_bar"			"BAR"
"wpn_30cal"			".30 Cal"
"wpn_k98"			"K98k"
"wpn_mp40"			"MP40"
"wpn_mp44"			"Stg44"
"wpn_k98s"			"K98 Sniper"
"wpn_mg42"			"MG42"
"wpn_bazooka"		"Bazooka"
"wpn_pschreck"		"Panzerschreck"

"dod_kicked_reason_tk"		"You have been kicked from the game for killing your teammates"

"Dod_no_players_on_this_team"	"There are no players on this team"

"Dod_players_on_team"		"%s1: %s2 ( Score: %s3 )\n%s4"
"Dod_players_on_team_spec"	"%s1: %s2\n%s3"	

"Dod_Player"			"1 Player"
"Dod_Players"			"%s1 Players"

"Dod_AutoReload"		"Automatically Reload Weapons"

"Clan_awaiting_ready"		"Round will restart after both teams give the ready signal"
"clan_warmup_rules"		"Entering clan match warm-up mode.\nNo points can be scored.\n"
"clan_ready_rules"		"Match will restart when both teams give the ready signal: '%s1'\n"	
"Clan_warmup_mode"		"Warmup Mode"

"Clan_match_live"		"MATCH IS LIVE!"
"Clan_time_remaining"		"Clan Match Begins in : %s1 mins %s2 secs"

"Dod_current_marker"		"Current Map Marker"
"Dod_mg_reload"			"Deploy your machine gun to Reload!"


"OBS_NONE"			"Camera Options"
"OBS_CHASE_LOCKED"		"Locked Chase Cam"
"OBS_CHASE_FREE"		"Free Chase Cam"
"OBS_ROAMING"			"Free Look"
"OBS_IN_EYE"			"First Person"
"OBS_MAP_FREE"			"Free Overview"
"OBS_MAP_CHASE"			"Chase Overview"

"Spec_Mode1"			"Locked Chase Cam"
"Spec_Mode2"			"Free Chase Cam"
"Spec_Mode3"			"Free Look"
"Spec_Mode4"			"First Person"
"Spec_Mode5"			"Free Overview"
"Spec_Mode6"			"Chase Overview"
"Spec_NoTarget"			"No valid targets. Cannot switch to Chase-Camera Mode."

"game_uneven_teams"		"Uneven teams. Please join the team with fewer players."
"game_switch_teams_once"	"Only allowed to switch teams once between respawns."

"menu_AmerVoiceA"		"1. Go go go!
2. Hold this position!
3. Squad, flank left!
4. Squad, flank right!
5. Stick together!
6. Covering fire!
7. Smoke em!
8. Use your grenades!
9. Cease fire!
0. Cancel
"

"Menu_AmerVoiceB"		"1. Yes Sir!
2. Negative!
3. I need backup!
4. Fire in the hole!
5. Grenade, take cover!
6. Sniper!
7. Nice shot!
8. Thanks!
9. Area clear!
0. Cancel
"

"Menu_AmerVoiceC"		"1. Drop your weapons!
2. Displace!
3. MG Ahead!
4. Enemy behind us!
5. Enemy knocked out, move up!
6. We need an MG up here!
7. I need Ammo!
8. Use the bazooka!   
9. Panzerschreck! 
0. Cancel"

"Menu_GerVoiceA"		"1. Go go go!
2. Hold this position!
3. Squad, flank left!
4. Squad, flank right!
5. Stick together!
6. Covering fire!
7. Smoke em!
8. Use your grenades!
9. Cease fire!
0. Cancel
"

"Menu_GerVoiceB"		"1. Yes sir!
2. Negative!
3. I need backup!
4. Fire in the hole!
5. Grenade!
6. Sniper!
7. Nice Shot!
8. Thanks!
9. Area clear!
0. Cancel
"

"Menu_GerVoiceC"	"1. Drop your weapons!
2. Displace!
3. MG Ahead!
4. Enemy behind us!
5. Enemy knocked out, move up!
6. We need an MG up here!
7. I need Ammo!
8. Use the panzerschreck!
9. Bazooka!
0. Cancel
"

"Voice_subtitle_attack"		"Go go go!"
"Voice_subtitle_hold"		"Hold this position!"
"Voice_subtitle_fallback"	"Fall Back!"
"Voice_subtitle_left"		"Squad, flank left!"
"Voice_subtitle_right"		"Squad, flank right!"
"Voice_subtitle_sticktogether"	"Squad, stick together!"
"Voice_subtitle_cover"		"Squad, covering fire!"
"Voice_subtitle_usegrens"	"Use your grenades!"
"Voice_subtitle_ceasefire"	"Cease fire!"
"Voice_subtitle_yessir"		"Yes Sir!"
"Voice_subtitle_negative"	"Negative!"
"Voice_subtitle_backup"		"I need backup!"
"Voice_subtitle_fireinhole"	"Fire in the hole!"
"Voice_subtitle_grenade"	"Grenade, take cover!"
"Voice_subtitle_sniper"		"Sniper!"
"Voice_subtitle_fireleft"	"Taking fire, left flank!"
"Voice_subtitle_fireright"	"Taking fire, right flank!"
"Voice_subtitle_areaclear"	"Area clear!"
"Voice_subtitle_gogogo"		"Go go go!"
"Voice_subtitle_displace"	"Displace!"
"Voice_subtitle_enemyahead"	"Enemy ahead!"
"Voice_subtitle_enemybehind"	"Enemy behind us!"
"Voice_subtitle_mgahead"	"Machine gun ahead!"
"Voice_subtitle_moveupmg_30cal"	"We need an MG up here!"
"Voice_subtitle_needammo"	"I need Ammo!"
"Voice_subtitle_usebazooka"	"Use the Bazooka!"
"Voice_subtitle_usepschreck"	"Use the Panzerschreck!"
"Voice_subtitle_bazookaspotted"	"Bazooka!"
"Voice_subtitle_pschreckspotted""Panzerschreck!"
"Voice_subtitle_moveout"	"Go go go!"
"Voice_subtitle_moveupmg_mg"	"Move up the machinegun!"
"Voice_subtitle_usesmoke"	"Smoke em!"

"Hint_spotted_a_friend"			"You have spotted a teammate!"
"Hint_spotted_an_enemy"			"You have spotted an enemy!"
"Hint_try_not_to_injure_teammates"	"Careful! You can hurt your teammates!"
"Hint_careful_around_teammates"		"You killed a teammate!"
"Hint_killing_enemies_is_good"		"You killed an enemy!"
"Hint_touched_area_capture"		"You have entered a capture area.\nStay here to secure it for your team!"
"Hint_touched_control_point"		"You captured an area!"
"Hint_mgs_fire_better_deployed"		"Lower your recoil by hitting '%attack2%' to deploy your machinegun!\n You can deploy while prone or when facing a ledge or sandbag."
"Hint_sandbag_area_touch"		"This is a level surface, you can deploy your machine gun here!"
"Hint_rocket_weapon_pickup"		"You've picked up a rocket weapon!\n Use it to blow holes in some walls and complete objectives."
"Hint_out_of_ammo"			"Your weapon is out of ammo!"
"Hint_prone"				"Lower your recoil by hitting '%duck%' to crouch or '%alt1%' to go prone!"
"Hint_low_stamina"			"You are fatigued, rest a while to recover."
"Hint_player_killed_wavetime"		"You have been killed, you have to wait for the next wave of reinforcements!"
"Hint_player_killed_onelife"		"You have been killed, you have to wait for the round to finish before you can spawn!"
"Hint_mg_overheat"			"Your machinegun has overheated, stop firing to let it cool!"

"Hint_pick_up_weapon"	"You can swap your primary weapon for dropped weapons by\n looking at them and hitting the '%use%' key."
"Hint_pick_up_grenade"	"You can pick up grenades with your '%use%' key.\nThrow them back before they explode!"
"Hint_death_cam"		"The camera is now looking towards the player who killed you."
"Hint_class_menu"		"Press '%changeclass%' to change your player class."

"Hint_use_2e_melee"		"You can hit '%attack2%' to punch when you are using this weapon."
"Hint_use_zoom"			"You can hit '%attack2%' to zoom with sniper rifles."
"Hint_use_iron_sights"	"You can hit '%attack2%' to raise rifles to your eye for better accuracy."
"Hint_use_semi_auto"	"You can hit '%attack2%' to toggle semi-auto firing on this weapon.\n Semi-auto mode is slower, but more accurate."
"Hint_use_sprint"		"You can hit '%speed%' to sprint.\n Careful, sprinting too much will make you fatigued."
"Hint_use_deploy"		"You can hit '%attack2%' to deploy your machine gun to get\n greatly increased accuracy and reduced recoil."

"Hint_use_prime"		"Holding down '%attack%' will prime this grenade.\n You then have 5 seconds to release the key before the grenade will explode!"
"Hint_garand_reload"	"You cannot reload your M1 Garand until the clip is empty."

"Hint_turn_off_hints"	"You can turn off hints in the options menu,\n under Options -> Multiplayer -> Advanced -> 'Auto Help'"
	
"Hint_mg_deploy_usage"	"You can only deploy your machinegun when facing a ledge or a sandbag, or while prone."

"Hint_need_bomb_to_plant"	"You need a bomb to plant at this objective. Pick up one at a bomb depot."
"Hint_bomb_planted"		"The enemy have planted a bomb on one of your objectives! Find it and disarm it."
"Hint_defuse_bomb"		"Hold your '%use%' key to disarm this bomb!"
"Hint_bomb_target"		"You are near a bomb target, look for the transparent yellow\nbomb target and hold '%use%' to plant a bomb."
"Hint_bomb_pickup"		"This is a bomb depot. You can return here to pick up another bomb."
"Hint_bomb_defuse_onground"	"You must be on the ground to plant or defuse the bomb."
"Hint_bomb_plant_map"	"Your team must plant bombs to win.\n Find the bomb depot and pick up a bomb."
"Hint_bomb_first_select"	"This is a bomb. Find the transparent yellow bomb target and\n hold '%use%' while looking at it to plant the bomb."

"game_no_spawns"		"No free spawnpoints. Will re-check every 1 sec."
"game_bogus_round"		"This round will not count, not enough players"
"game_not_enough"		"Not enough players available. Next check in 20 seconds"
"game_joined_game"		"%s1 has joined the game"
"game_disconnected"		"%s1 has left the game"
"game_joined_team"		"*%s1 joined %s2"
"game_kick_tk"			"%s1 has team killed too many times. Now being kicked!"

"game_score_allie_point"	"U.S. Army score 1 point"
"game_score_allie_points"	"U.S. Army score %s1 points"
"game_score_axis_point"		"Wehrmacht score 1 point"
"game_score_axis_points"	"Wehrmacht score %s1 points"
"game_capture_broken_allie"	"U.S. Army capture broken"
"game_capture_broken_axis"	"Wehrmacht capture broken"
"game_time_left1"		"Time left:  %s1:%s2"
"game_time_left2"		"No time limit set on server"
"game_dont_cheat"		"Please dont cheat!"
"game_unknown_command"		"Unknown command: %s1"
"game_cant_change_name"		"Not allowed to change name when dead or spectating!"
"game_nextmap"			"Next map : %s1"
"game_spawn_as"			"*You will spawn as %s1"
"game_respawn_as"		"*You will respawn as %s1"
"game_spawn_asrandom"		"*You will spawn as random class"
"game_respawn_asrandom"		"*You will respawn as a random class"
"game_now_as"			"*Your player class is now: %s1"
"game_will_spawn"		"*You will respawn when you have selected a class"
"game_list_players1"		" ID     NAME
------------------------"
"game_list_players2"		" %s1     %s2"

"game_roundstart_allie1"	"Platoon, move out and stay low!"
"game_roundstart_allie2"	"Squad, charge your weapons we're moving up!"
"game_roundstart_axis1"		"Disembark and prepare for the attack!"
"game_roundstart_axis2"		"Go! Go! Prepare for the assault!"
"game_class_limit"		"*Server has reached the limit of number of %s1"
"game_changed_name"		"* %s1 changed name to %s2"
"game_shoulder_pschreck"	"You must shoulder your Panzerschreck to fire!"
"game_shoulder_bazooka"		"You must shoulder your Bazooka to fire!"
"game_shoulder_rpg"		"You must hit '%attack2%' to shoulder your weapon before you can fire!"		//NEW
"game_cannot_drop"		"You cannot drop this weapon."
"game_cannot_drop_while"	"You cannot drop this weapon while it is deployed."

"MAP_PLAYER_CAP"		"%s3 captured %s2 for %s1"
"MAP_GROUP_CAP"			"The %s1 have %s2"
"Teamname_Allies"		"U.S. Army"
"Teamname_Axis"			"Wehrmacht"
"Teamname_Spectators"		"Spectators"

"Allies_win"	"U.S. Army Wins!"
"Axis_win"		"Wehrmacht Wins!"

"THE_ALLIES"			"the U.S. Army"
"THE_AXIS"			"the Wehrmacht"

"MAP_USE_BAZOOKA_HINT"		"You will need to use a bazooka to destroy this!"
"MAP_USE_PSCHREK_HINT"		"You will need to use a Panzerschrek to destroy this!"
"MAP_ALLIED_VICTORY1"		"The U.S. Army has overrun the Wehrmacht!"
"MAP_ALLIED_VICTORY2"		"The U.S. Army is victorious!"
"MAP_AXIS_VICTORY1"		"The Wehrmacht has overrun the U.S. Army!"
"MAP_AXIS_VICTORY2"		"The Wehrmacht is victorious!"

// Generic flag capture point names
"map_flag_1st_allied"   "First Allied"
"map_flag_2nd_allied"   "Second Allied"
"map_flag_1st_axis"     "First Axis"
"map_flag_2nd_axis"     "Second Axis"
"map_flag_center"       "Center Point"

// Map-specific capture point names
"map_flag_donner_center" "Main Street"

"map_flag_anzio_well" "Well"
"map_flag_anzio_plaza" "Church Plaza"
"map_flag_anzio_alley" "Central Alley"
"map_flag_anzio_bridge" "Bridge"
"map_flag_anzio_fountain" "Fountain" 

"map_flag_avalanche_fountain" "Fountain" 

"HandSignal"			"Hand Signal"
"Voice"				"Voice"

//These are strings that I haven't yet looked at, dont know if they're necessary
//================================

"Unassigned"			"Unassigned"
"Spectators"			"Spectators"
"Menu_Spectate"			"SPECTATE"
"Spec_Only_Help"		"DUCK to Change Inset Mode  FIRE for Next Target  ALT-FIRE for Prev Target  JUMP to Change Modes"
"Spec_Help"			"ENTER to Play  FIRE for Next Target  ALT-FIRE for Prev Target  JUMP to Change Modes"
"Spec_Help_Title"		"Spectator Mode"
"Spec_Help_Text"		"Use the following keys to change view styles:
 FIRE1 - Chase next player
 FIRE2 - Chase previous player
 JUMP - Change view modes
 USE - Change inset window mode
 DUCK  - Enable spectator menu
 RIGHT-CLICK name on SCOREBOARD to spectate

In Overview Map Mode move around with:
 MOVELEFT - move left
 MOVERIGHT - move right
 FORWARD - zoom in
 BACK - zoom out
 MOUSE - rotate around map/target
"

"Spec_Slow_Motion"		"Slow Motion"
"Spec_Replay"			"Instant Replay"
"Spec_Auto"			"Auto"
"Spec_Time"			"Time"
"Spec_Map"			"Map"
"Spec_Duck"			"Press DUCK for Spectator Menu"
"Spectators"			"Spectators"

"Unassigned"			"Unassigned"
"SPECT_OPTIONS"			"Options"
"CAM_OPTIONS"			"Camera Options"
"Menu_Spectate"			"SPECTATE"
"Directed"			"Auto"
"Muted"				"Player Muted -"
"Unmuted"			"Player Unmuted"
"Health"			"Health"

"DoD_Close"		"Close"
"DoD_ChooseTeam"	"Choose Team"
"DoD_Help"		"Help"
"DoD_ChatMessages"	"Chat Messages"
"DoD_AutoDirector"		"Auto Director"
"DoD_ShowScores"		"Show Scores"

"DoD_Warmup_time"		"Warmup time (seconds)"
"DoD_Allow_Flashlight"		"Allow flashlight"
"DoD_WinLimit"			"Win limit (rounds)"
"DoD_Timelimit"			"Time per map (minutes)"
"DoD_capprogressbar"	"Show area capture progress bar"

"chatprefix_team"	"(Team)"
"chatprefix_dead"	"(Dead)"
"chatprefix_deadteam"	"(Dead)(Team)"

"clan_allies_ready"	"U.S. Army is READY"
"clan_allies_not_ready"	"U.S. Army is NOT READY"

"clan_axis_ready"	"Wehrmacht is READY"
"clan_axis_not_ready"	"Wehrmacht is NOT READY"

"clan_game_restart"	"Game will restart in %s1:%s2"

"Voice_subtitle_dropyourweapons"	"Drop your weapons!"
"Voice_subtitle_medic"			"Medic!"
"Voice_subtitle_coverflanks"		"Cover the flanks!"
"Voice_subtitle_tigerahead"		"Tiger ahead!"
"Voice_subtitle_tankahead"		"Tank ahead!"
"Voice_subtitle_niceshot"		"Nice shot!"
"Voice_subtitle_thanks"			"Thanks!"
"Voice_subtitle_takeammo"		"Take this ammo!"
"Voice_subtitle_wegothim"		"Enemy position knocked out! Move Up!"
"Voice_subtitle_movewithtank"		"Move with the tank!"
"Voice_subtitle_wtf"			"Whiskey Tango Foxtrot!"

"game_joined_allies"		"*%s1 joined the U.S. Army"
"game_joined_axis"		"*%s1 joined the Wehrmacht"
"game_joined_spectators"	"*%s1 joined Spectators"

"Allies_full"			"The U.S. Army is full!"
"Axis_full"			"The Wehrmacht is full!"
"All_Teams_Full"		"All teams are full!"

"classmenu_classfull"	"Class is full"
"classmenu_selectedclass"	"SELECTED PLAYER:"
"classmenu_autokill"	"Suicide after selecting a class"

"teammenu_numAllies"	"U.S. Army : %s1 players"
"teammenu_numAllies_1"	"U.S. Army : 1 player"
"teammenu_numAxis"		"Wehrmacht : %s1 players"
"teammenu_numAxis_1"		"Wehrmacht : 1 player"

"classinfo_k98"			"+ Long range weapon for precise shots
+ High power bolt-action with high accuracy
+ Secondary fire: Iron sight for greater accuracy and zoom"

"classinfo_mp40"		"+ Short range weapon for assaults
+ Low power and recoil, fully automatic with low accuracy
+ Secondary fire: Punch"

"classinfo_mp44"		"+ Medium range weapon for covering fire
+ Medium power and recoil, fully automatic with medium accuracy 
+ Secondary fire: Semi-automatic fire for greater accuracy"

"classinfo_k98s"		"+ Long range weapon for precise shots
+ High power, accurate when zoomed inaccurate when not
+ Secondary fire: Scope zoom"

"classinfo_mg42"		"+ Long range weapon for defense
+ High power, accurate when deployed uncontrollable when not, high automatic fire means overheating
+ Secondary fire: Deploys bipod on any level surface"

"classinfo_pschreck"		"+ Long range class for removing hidden snipers or machine guns
+ High power, must deploy to fire explosive rocket, vulnerable when deployed
+ Secondary fire: Deploy to shoot"

"classinfo_garand"		"+ Long range weapon for precise shots
+ High power and recoil, semi-automatic with high accuracy
+ Secondary fire: Iron sight for greater accuracy and zoom"

"classinfo_tommy"		"+ Short range weapon for assaults
+ Low power and recoil, fully automati with low accuracy
+ Secondary fire: Punch"

"classinfo_spring"		"+ Long range weapon for precise shots
+ High power, accurate when zoomed inaccurate when not
+ Secondary fire: Scope zoom"

"classinfo_bar"			"+ Medium range weapon for covering fire
+ Medium power and recoil, fully automatic with medium accuracy 
+ Secondary fire: Semi-automatic fire for greater accuracy"

"classinfo_30cal"		"+ Long range weapon for defense
+ High power, accurate when deployed uncontrollable when not, medium automatic fire means no overheating
+ Secondary fire: Deploys bipod on any level surface"

"classinfo_bazooka"		"+ Long range weapon for removing hidden snipers or machine guns
+ High power, must deploy to fire explosive rocket, vulnerable when deployed
+ Secondary fire: Deploy to shoot"

"classinfo_random"		"+ Randomly selects a new role for you each time you spawn"

"winpanel_lastcapper"	"WINNING CAPTURE:"
"winpanel_lastbomber"	"WINNING BOMB PLANTER:"
"winpanel_topcappers"	"Most Area Captures:"
"winpanel_topdefenders"	"Most Area Defenses:"
"winpanel_topbomb"		"Most Bombs Detonated:"
"winpanel_kills"		"Most Kills:"
"winpanel_total_time"	"Total Time Defended: %s1"
"winpanel_attack_time"	"Objective Completed in: %s1" 

"dod_bomb_us_team_planted"		"Explosives planted. Defend the site!"
"dod_bomb_ger_team_planted"		"Explosives planted. Defend the site!"
"dod_bomb_us_enemy_planted"		"Warning! Explosives planted in your area!"
"dod_bomb_ger_enemy_planted"	"Warning! Explosives planted in your area!"

"dod_bomb_us_defused"	"Bomb defused."
"dod_bomb_ger_defused"	"Bomb defused."

"dod_time_remaining_us_1_min"	"One minute remaining."
"dod_time_remaining_ger_1_min"	"One minute remaining."

"dod_time_remaining_us_2_min"	"Two minutes remaining."
"dod_time_remaining_ger_2_min"	"Two minutes remaining."

"dod_radio_prefix"		"(Radio)"

"dod_tnt_pickup_help"	"You picked up some TNT."

"dod_wrong_way"		"You cannot go this way."

// Jagd
	
"dod_point_halftrack"    	"Halftrack"
"dod_pont_halftrack_gun" 	"AA Gun"
"dod_point_tank"	 		"Sherman Tank"

// Colmar
"dod_point_222_axis"		"Axis Armored Car"
"dod_point_gun_axis"		"Axis AA Gun"
"dod_point_tank_allied"		"Allied Tank"
"dod_point_gun_allied"		"Allied AA Gun"

}
}