ƒDmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatemin forcemax forcefunctionNameemission count scale control point fieldemission count scale control pointmaximum emission per framenum_to_emit_minimumnum_to_emitemission_start_timelifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_minsequence_maxsequence_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1alpha_random_exponentalpha_maxalpha_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset mincontrol_point_numberminmaxcontrol point numbermax constraint passesdraggravityend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphascale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timespin_rate_minspin_stop_timespin_rate_degreesorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation raterandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_random_exponentbias in local systemdistance_bias_absolute_valuedistance_biasspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mindistance_maxdistance_min3untitledünú±@NœÏ>4ç0explosiondirtsplash_1w›0ScJ¬Ôdk¼Ùù&impact_sand_large_center_1íŒù×F–¸×b¾üEimpact_sand_large_center_1êÞZ§jJ–Î9q\p”)random force€Ä|(_O¨Æ/.6ð«)random force[ö*óùÓO«æÈ
:~E)emit_instantaneouslyÞ%ÛÓ@L¬šÜìßÚ)Lifetime Randomíß
-I²ôòU3}öü)Radius Random‘›…_µóN–~Ö¸§^d)Sequence Random3\9Ï
ÉF‹6:`$`_)Rotation Randomº"¨QåB¢n:VÄ5þ2)Color Random¤ê7KhFš(ÓÒÝ))Alpha Randomðé˜VõLO°ñRº-XR)Position Modify Offset Randomß%ÐAïÿÌ@¾æÜ9ÿ>„)Position Within Box Random8—îý7Lœ0¸ßXs))Movement Basic©¹.Á+Iš˜(ÒŒžã)Alpha Fade and Decay-ä}Ã@‚ûE”ÜÎ?£!x)Radius ScaleÖ·BIÚ>JŒ<–£]”Ê*)Rotation Spin RollÈŒWŽ~KÝB‡ýìîàû)render_animated_sprites™U19ƒ«[K‹ÚJÅI‹&impact_sand_large_particles_1J®šûIS@·önÈô„(impact_sand_large_particles_1&&y®¥VËF¨Ìù)…T>)random forceá \DtdC†52ËN®´N)emit_instantaneouslyýy¤SøðøBå˜(¨Aš8)Lifetime Random›•)w©,K™¼¥çÒç¿8)Position Within Sphere RandomßÉ[Q½&¤I‹1w½Fã)Radius Random£$©CJqÛMŽ´7ÝÕ¨)Sequence RandomèL¹˜„ŠHœ4¿ÐfV^)Rotation Randomÿë¬"ÔFª¿ € Ä)Color Random~0\LQýIÕÙÔ)Alpha RandomÏ·õpãDO›÷Ü&*#=3)Position Modify Offset RandomŽÍú¸¾u@¸I'¡Þé…)Movement Basic7K÷H‘TMf÷@O¥.)Alpha Fade and Decay…1«ÕܾˆI æ~¯j!)Radius Scale½Co°QÄXN€C.V˜EDT)Rotation Spin Rollj`³`Ùû\C¾Ž&£Žv½[)render_animated_sprites)$tsů¿JšïÄÍioé)emit_instantaneously|–bDDF•½˜é^Ó¶)Lifetime Random”ßìyª41OƒYÊòj)Position Within Sphere Random,ºŽùc@œ}N™Uu9)Radius RandomsúhÆ·ÛA€³0…¢¨á®)Sequence RandomÇHúMD‹!³–ªˆ>)Rotation RandomÊJÛÏøNBñ(çPæâ)Color Random
Ðr—N¿›qž(ä/è)Alpha Randomll«°ILŠØ“ÀY§)Position Modify Offset RandomÐ[„~WF¬0
˜Ë™uü)Movement BasicØ9.vÁ0D±ùvý£åc)Alpha Fade and DecayÚ“¬Ò C“kù‹Ä‚d)Radius Scale ·r¿m@K®E½Ž,´™h)Rotation Spin Roll½J4q ÁF™C)åbŸó)render_animated_spritesF!ÕÚíþH—LI6os"%2$./01#&'()*+,-"%! 2particle\smoke1\smoke1.vmt
zÃúÃzÃ
zCzCúC€? @ÿÿÿÿ
ÍÌÌ=
ÿÿÿÿ@œEA('"%$#
"! 2particle\blood_core.vmt
ÈÂÈÂÈÂ
ÈBÈBÈB€?€?woOÿ
ÍÌÌ=
ÿÿÿÿ@œEA1random force0
Ä/
úÃ.-,+?*€>1random force0
zD/
/D.-?,€>+*1emit_instantaneously762*+,-.5ÿÿÿÿ4ÿÿÿÿ3ÿÿÿÿ2 1Lifetime Random:€?9@@*+,-.8€? 1Radius Random=@@<� @*+,-.;€?1Sequence Random?>*+,-.
1Rotation RandomCBA´C*+,-.@€?
1Color RandomJµµ’ÿI{kÿ*+,-.HGF|uoEÿÿÿÿDB 1Alpha RandomMKLd*+,-.K€?1Position Modify Offset Random*+,-.RQ
HÂHÂHCP
HBHBON 1Position Within Box RandomUT
HBHB–CS
HÂHÂ.-,+* 1Movement BasicX
HBWÂu=*+,-.V1Alpha Fade and Decay^€?]\[ZY€?*+,-.1Radius Scaledc€?b€?ahfA`_@?*+,-. 1Rotation Spin RollgfÍÌÌ>e*+,-.1render_animated_spritesuÍÌÌ=ts*+,-.rqpÿÿÿÿo€?nm€?lk€?j€?i€?hÿÿÿÿ('"%$$ !"##"! doverlays\decal_hay001.vmt
zÃúÃzÃ
zCzCúC€? @ykOÿ
ÍÌÌ=
ÿÿÿÿ@œEA1random force0
Ä/
–Ã.-,+@?*?1emit_instantaneously76d*+,-.5ÿÿÿÿ4ÿÿÿÿ3ÿÿÿÿ2 1Lifetime Random:€?9@@*+,-.8€?1Position Within Sphere Random‚ AR€–CzD~
HD}
ÈB*+,-.|
€?€?{
zy€?xwv 1Radius Random=€><�?*+,-.;€?1Sequence Random?>*+,-.
1Rotation RandomCBA´C*+,-.@€?
1Color RandomJZTNÿIzphÿ*+,-.HGFEÿÿÿÿDB 1Alpha RandomM}L¯*+,-.K€?1Position Modify Offset Random*+,-.RQ
ÈBÈBP
ÈÂÈÂON 1Movement BasicX
pÁpÁBWÂu=*+,-.V1Alpha Fade and Decay^€?]\[ZY€?*+,-.1Radius Scaledc€?b€?ahfA`_@?*+,-. 1Rotation Spin RollgfÍÌÌ>e*+,-.1render_animated_spritesuÍÌÌ=ts*+,-.rqpÿÿÿÿo€?nm€?lk€?j€?i€?hÿÿÿÿ1emit_instantaneously23ÿÿÿÿ4ÿÿÿÿ5ÿÿÿÿ.-,+*627 1Lifetime Random8€?.-,+*9 @:@@1Position Within Sphere Randomvwxy€?z{
|
€?€?.-,+*}
ÈB~
ÈB/D€¥CR A‚ 1Radius Random;€?.-,+*<�ðA= A1Sequence Random.-,+*>?
1Rotation Random@€?.-,+*A´CBC
1Color RandomDBEqoaÿF-))GH.-,+*IOMMÿJ>>3ÿ 1Alpha RandomK€?.-,+*LdM21Position Modify Offset RandomNOP
ÈÂÈÂQ
ÈBÈBHCR.-,+* 1Movement BasicV.-,+*WÂu=X
pÁpÁB1Alpha Fade and Decay.-,+*Y€?Z[\]^€?1Radius Scale.-,+*_@?`ahfAb€?c€?d 1Rotation Spin Roll.-,+*efÍÌÌ>g1render_animated_spriteshÿÿÿÿi€?j€?k€?lm€?no€?pÿÿÿÿqr.-,+*stuÍÌÌ=