|DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoremission count scale control point fieldemission count scale control pointmaximum emission per framenum_to_emit_minimumoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinnum_to_emitemission_start_timefunctionNamerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_random_exponentbias in local systemdistance_bias_absolute_valuedistance_biasspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_minradius_random_exponentradius_maxradius_minalpha_random_exponentalpha_maxalpha_minlifetime_random_exponentlifetime_maxlifetime_mintint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1rotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1max constraint passesdraggravityend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphascale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeuse animation rate as FPSsecond sequence animation rateorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberorientation_typeanimation_fit_lifetimeanimation ratespin_rate_degreesspin_stop_timespin_rate_min;untitled¤áßÓàA²‡?ª«{Odust_drop_1— þå=Zþ@–XkyÒ¸¡¬&dust_1_flecksÒ:e¤Ö¥I‘M£‰6j~dust_1_flecksÄ,æŸUÔO•½¬/4ú®Ý)emit_instantaneously8­†#žëýC„fùl­Ó8)Position Within Sphere RandomVÄ„ïÚ#´G¦ß=à ¦V)Radius Random\£ÑýðWB²¢´£½E )Alpha RandomÆAˆ§?NÀG°X\Èj”#)Lifetime RandomyåÈÛRL˜se÷b>ß‘)Color Random‡iî| x@ «cŽ™ p)Rotation Random ¹è(q~ÁF˜¶¨Èk])Position Modify Offset RandomT %Ôq”QM‹_Ùµ¨ )Movement Basicty¤žtF¨Û«nâ,)Alpha Fade and Decay¶›L‹¯c&O–nÊé›qÂ)Radius Scale~B¼ŠL¡ï"•NѸ)render_animated_spritesY÷ÇRZÏC¥°ýc&±)emit_instantaneouslyaákŒæK·óm}ª³ï=)Position Within Sphere Randomù»ÀjF ú@¿qè– /¢)Radius RandomôOÏûÌK¤Q p±ðÈ&)Alpha RandomÍ%çË´xG± ãÀáÙ‰)Lifetime RandomG(•õša‘A¯MZXs½êº)Color Random{ä›ô^eo@¨>Ä>ŒË"ê)Rotation Randomc˜+9Å<#L—n#ã&bÀ)Position Modify Offset Random0ˆ:dâFŠF¹ZÃbÃ)Movement Basicœ Î8mJ½ì±±¡)Alpha Fade and Decay™¶þ% ÀOÞk£_)Radius ScaleZºV±M€ý%(Á¦)Rotation Spin Roll2¦Ež ñÚG²o„‘ü˜)render_animated_spritesM]:ÍÁø"J¢­ì˜Æqradust_drop_2ZJ¸qfDáF²¢µ-á"½&dust_2_flecks=¦¨ ™H¼;€„ÌRTdust_2_flecksÒRyq–$;B™=Ž÷>ÐjQ&dust_1_flecks4¾¶]ÀB¾k(‡ø­¡)emit_instantaneouslyßÞÏ¡!A²ÑXªŒaÝ)Position Within Sphere Random:”Êjœ{H¢ëºÚGñ)Radius Randomº’ÆÞY8uA¿Ob¼%H)Alpha Randome÷6þ;ÕN¿Pe†Æk¶)Lifetime RandomeðúO‘¢¥L¥³Qá=F!)Color Random–Ò0Àg’˜Nº¥{)Ë%`)Rotation Random*Õ#wîDÏA…‚Ý)eØ)Position Modify Offset RandomRx}’¹´@¾§TÝ!:Žë)Movement Basicär ëŸE‰ qðŸ/)Alpha Fade and DecaymDÐjKçEÀ,­ {i)Radius ScaleW÷ªt—ËýO“笥ƒ39)Rotation Spin RollŸ²•¬;ÚûOžçÞÝib)render_animated_spritesV¶èŒwyÕK±w‘]#Š)emit_instantaneouslye=‹aB€g½*VXE)Position Within Sphere Randomë/iþF‚m2jT˜Y)Radius Random¯}ëlyð*B–ëåúâ)Alpha RandomWßç‰D¿'b^÷ÖN)Lifetime RandomâÒUA°— LµÊp O¾9)Color Randomñý`»Û5âLª‹+$wL».)Rotation Randomv  ±½  Á= Á210/.<� €?€?€?; :9€?876 5Radius RandomF @E A210/.D€? 5Alpha RandomIKH€210/€?.G€? 5Lifetime RandomL@@KÀ@210/.J€? 5Color RandomSÿR*%ÿ210/.QPONÿÿÿÿMB 5Rotation RandomWVU´C210/.T€? 5Position Modify Offset Random[ZY CX ÃA./012 5Movement Basic^ ]210/.\ 5Alpha Fade and Decaydcba€>`@?_€?210/. 5Radius Scaleji@@hÍÌL=gÍÌL=fe?210/.5render_animated_spritesxÍÌÌ=wv210/.uÿÿÿÿt€?sr€?qp€?o€?n€?mÿÿÿÿlk 5emit_instantaneously*+ÿÿÿÿ,ÿÿÿÿ-ÿÿÿÿ./0123245Position Within Sphere Random6789€?:; <� €?€?€?./012= ðAðApÂ> ðÁðÁðÁ?pA@@ABpAC 5Radius RandomD€?./012EÈAF@A 5Alpha RandomG€?./012HKI- 5Lifetime RandomJ€?./012KÀ@L@@ 5Color RandomMBNÿÿÿÿOPQ./012R*%ÿSND0ÿ 5Rotation RandomT€?./012U´CVW 5Position Modify Offset Random210/.AX ÃY CZ[ 5Movement Basic\./012]ÍÌÌ=^  Á 5Alpha Fade and Decay./012_€?`@?a€>bcd 5Radius Scale./012e?fg@@h333?i@@j 5Rotation Spin Roll./012{z€?y5render_animated_spritesklmÿÿÿÿn€?o€?p€?qr€?st€?uÿÿÿÿ./012vwxÍÌÌ="%:$6789#/012345".! particle\smoke1\smoke1.vmt Á Á Á A A A€? @-)ÿ ÍÌÌ=    ÿÿÿÿDA('"%-$)*+,#"#$%&'("!! particle\snow.vmt Á Á Á A A A€? @-)ÿ ÍÌÌ=    ÿÿÿÿDA(' 5emit_instantaneously*+ÿÿÿÿ,ÿÿÿÿ-ÿÿÿÿ./0123245Position Within Sphere Random6789€?:; €?€?<� €?€?./012= Á>  Á?pA@@ABCCÈB 5Radius RandomD€?./012EÈAF@A 5Alpha RandomG€?./012H€IK 5Lifetime RandomJ€?./012KÀ@L@@ 5Color RandomMBNÿÿÿÿOPQ./012R*%ÿSND0ÿ 5Rotation RandomT€?./012U´CVW 5Position Modify Offset Random[ZY ÃX ÃA./012 5Movement Basic\./012]^ 5Alpha Fade and Decay./012_€?`@?a€>bcd 5Radius Scale./012e?fgÍÌL=hÍÌL=i@@j 5Rotation Spin Roll./012{z€?y5render_animated_spritesklmÿÿÿÿn€?o€?p€?qr€?st€?uÿÿÿÿ./012vwxÍÌÌ= 5emit_instantaneously432210/.-ÿÿÿÿ,ÿÿÿÿ+ÿÿÿÿ*5Position Within Sphere RandomCÈBBCA@@?pA> ðÁðÁðÁ= ðAðApÂ210/.<� €?€?; €?€?:9€?876 5Radius RandomF@AEÈA210/.D€? 5Alpha RandomI-HK210/.G€? 5Lifetime RandomL@@KÀ@210/.J€? 5Color RandomSND0ÿR*%ÿ210/.QPONÿÿÿÿMB 5Rotation RandomWVU´C210/.T€? 5Position Modify Offset Random210/.AX ÃY ÃZ[ 5Movement Basic^  Á]ÍÌÌ=210/.\ 5Alpha Fade and Decaydcba€>`@?_€?210/. 5Radius Scaleji@@h333?g@@fe?210/. 5Rotation Spin Rollyz€?{210/.5render_animated_spritesxÍÌÌ=wv210/.uÿÿÿÿt€?sr€?qp€?o€?n€?mÿÿÿÿlk