¨DmeElementparticleSystemDefinitionseditorTypenameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutemission_start_timeemission_rateemission_durationoperator fade oscillatescale emission to used control pointsuse parent particles for emission scalingfunctionNamedistance_mindistance_maxcontrol_point_numberspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxdistance_biasbias in local systemspeed_random_exponentdistance_bias_absolute_valuecreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timerotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentlifetime_minlifetime_maxlifetime_random_exponentsequence_minsequence_maxApply Velocity in Local Space (0/1)Control Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs Valueoutput minimumoutput maximumalpha_minalpha_maxalpha_random_exponentgravitydragmax constraint passesstart_timeend_timeease_in_and_outradius_start_scaleradius_end_scalescale_biasstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timeCull Start TimeCull End TimeCull Time ExponentCull Percentagespin_rate_degreesspin_stop_timespin_rate_minLight 1 Control PointLight 1 Control Point OffsetLight 1 Type 0=Point 1=SpotLight 1 ColorLight 1 Dynamic LightLight 1 DirectionLight 1 50% DistanceLight 1 0% DistanceLight 1 Spot Inner ConeLight 1 Spot Outer ConeLight 2 Control PointLight 2 Control Point OffsetLight 2 Type 0=Point 1=SpotLight 2 ColorLight 2 Dynamic LightLight 2 DirectionLight 2 50% DistanceLight 2 0% DistanceLight 2 Spot Inner ConeLight 2 Spot Outer ConeLight 3 Control PointLight 3 Control Point OffsetLight 3 Type 0=Point 1=SpotLight 3 ColorLight 3 Dynamic LightLight 3 DirectionLight 3 50% DistanceLight 3 0% DistanceLight 3 Spot Inner ConeLight 3 Spot Outer ConeLight 4 Control PointLight 4 Control Point OffsetLight 4 Type 0=Point 1=SpotLight 4 ColorLight 4 Dynamic LightLight 4 DirectionLight 4 50% DistanceLight 4 0% DistanceLight 4 Spot Inner ConeLight 4 Spot Outer ConeInitial Color BiasClamp Minimum Light Value to Initial ColorClamp Maximum Light Value to Initial ColorCompute Normals From Control PointsHalf-Lambert Normalsanimation rateorientation_typeanimation_fit_lifetimesecond sequence animation rateuse animation rate as FPSVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumorientation control pointuntitled²^ZªZXO«€߯4smoke_1Eh ð7³L˜ŸÎOvº#'emit_continuouslyLcŠš€ˆE° ©s.‰'Position Within Sphere Random [çJ·ny".#žâ'Rotation Random5ºþG.¼¹D¤RüÉdf¤'Lifetime Random¼U ”ˆZD¿Ã ï÷™b»'Sequence Randomlœ8´jxÈ@³­ö9ëœ'Velocity Noiseµ ð¶)+ GŠ‡Ý±Õýk'Alpha Random¹)ÂoÃߍBÄår«al'Movement Basic˜PS攍N™ÕvËÒ§f`'Radius Scaletk­C-Ÿ‡E²ò—ñ<ÁÓ'Alpha Fade and Decay?N1 šuM”T»†D'Cull RandomÈ%èèÃÎMµYâ|¹až'Rotation Spin Roll퀏2íH”‘ózë<\b'Color Light From Control PointÊœ¼¢Ÿ5MžÞI‘v\Ù'render_animated_sprites*Ø‘z¢O»»º3ÖRõ‚smoke_1_skyboxÆ0gëJ¦>Ò΋ÀÏê'emit_continuously2ŒÖÑè€=O¹¤j’ìší!'Position Within Sphere Random¹Ò³³äåH‚ÖûÍ5ZS'Rotation Random¯ŠuVQ@ âk ÷»µÐ'Lifetime RandomŽîwb©SH»LÁ‘îÇ•û'Sequence Randomë HÁìB±‘ðjèjÔ¢'Velocity NoiseïqÆ”K­guÞÀ7'Alpha Random̍v÷[˜J¬,]Œ1µ¸'Movement BasicsÄu ä D“Ÿú¸ëfÖÈ'Radius ScalerÍ*b˜9[H¯aSïÔVP'Alpha Fade and Decay9wpüTSKF™ö©)UN 'Cull RandomF³¥„ÐE™áxˆÑ'Rotation Spin Roll@ë—œ¢Jˆ{¢œ§ÿ'Color Light From Control Point„Ù§E¬mL¤ŠƒbtŠž'render_animated_sprites™Æ"ÁþK¸^'ño¤particleSystemDefinitionList"&% $#"! <�particle\vistasmokev1\vistasmokev2.vmt Á Á Á A A A€? 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